Research 研究

Translating Time
into Bodies.

An ongoing research archive combining Rudolf Laban's Effort theory with Qimen Dunjia as a deterministic engine — coupling time, body, light, and sound into one generative system. New entries are added as the practice develops.

一個持續累積的研究檔案,結合拉班力效理論與奇門,將時間、身體、燈光與聲音耦合為同一套生成系統。條目將隨創作進程持續增加。

01

Translating Time into Bodies

把時間譯成身體

Artist statement on Qimen Dunjia, disenchanted of divination, reused as a deterministic choreographic engine coupled with Laban Effort theory.

02

Sound as Geometry

聲音作為幾何

A grammar of point, line, plane, and volume for the sound system of Salome.exe — San Fen Sun Yi as a temporal engine, and a three-state Call & Response machine.

03

Disenchanted Qimen Dunjia as a Deterministic Choreographic Generator

《從隨機到確定:去魅的奇門遁甲作為編舞發生器與拉班力效質感字典的擴展研究》

An extension of Rudolf Laban's Effort theory into a sixty-four-cell dictionary of qualities, coupled with a disenchanted Qimen Dunjia as a structural, deterministic generator — recovering the dramaturgy that chance operations alone could never supply.

04

From Body to Sound: Geometry as a Shared Truth Table Across Media

《從身體到聲音:幾何作為跨媒介共享的真值表》

Disenchanted Qimen Dunjia, Laban Effort, and the Cross-Medial Unity of Body, Sound, and Light — arguing that sound's spatial geometry is not a borrowed metaphor but a projection already present within the body's own quality table.

05

Determinism as Liveness: *Salome.exe* and the Theatrical Stakes of a Deterministic Generative Paradigm

確定性即現場性:《莎樂美.exe》與確定性生成劇場範式的劇場學賭注

Reading *Salome.exe* against three existing genealogies — postdramatic theatre, performance art's ontology of liveness, and decolonial formalism — this paper argues that deterministic generation does not merely borrow from these lineages but forces each to confront its own unexamined assumptions.

QingH

Lead Artist · Director · Composer · Technical Director

Choreography Sound Design · Composition Lighting Programming · grandMA2 Algorithmic Systems · Ableton Live Laban Movement Analysis Qimen Dunjia · 奇門

QingH is an interdisciplinary artist and researcher whose practice explores the relationship between time, movement, and computational systems. Working across choreography, performance, sound, lighting, and algorithmic design, QingH develops deterministic systems that translate temporal structures into embodied movement.

At the center of this research is Translating Time into Bodies, an ongoing project that combines Rudolf Laban's Effort theory with Qimen Dunjia as a symbolic generative system. Rather than treating Qimen as divination, QingH reinterprets it as a deterministic choreographic engine capable of producing unique movement scores from specific moments in time.

Through performances, interactive systems, and computational tools, QingH investigates how constraint, algorithm, and embodiment can generate new forms of dramaturgy and performance. Recent works include Salome.exe, a research-based performance that integrates choreography, sound, lighting, and real-time generative structures into a unified performance system.


QingH 是一位跨領域藝術家與研究者,專注於探索時間、身體與計算系統之間的關係。其創作橫跨編舞、劇場、聲音、燈光與演算法設計,致力於建立一套能夠將時間結構轉譯為身體語言的確定性系統。

其持續進行中的研究計畫《把時間譯成身體》(Translating Time into Bodies),結合拉班力效理論與奇門的符號結構,重新詮釋奇門作為一套非占卜、而是具有確定性生成能力的編舞系統。在這套方法中,每一個時間點都能生成獨特且可重現的身體譜面,成為表演創作的起點。

近期作品《Salome.exe》即是此研究的首次完整實踐,融合肢體、聲音、燈光與即時生成系統,建構出一套以時間為核心的演出方法論。

Li Huaiji

Founder of EchoForge · Artistic Director

Immersive Art Digital Visual Culture Cross-media Live Art Curatorial Practice Immersive Perceptual Systems Real-time Interactive Art Bodily Experience Reconstruction

Li Huaiji is the founder of EchoForge and Today Digital Art Museum, a researcher at the Center for Virtual World Studies at Sun Yat-sen University, an expert reviewer for art journals at Hong Kong Shuangqing Academic Publishing House, and a professor at the Modern Industry College of Virtual Reality (VR) at Jiangxi University of Finance and Economics. He has long been engaged in research on immersive art, digital visual culture, and cross-media live art, continuously driving the integration and practice between art, technology, and public cultural spaces.

Li has curated and directed over a hundred contemporary art exhibitions and cultural projects both domestically and internationally, possessing extensive experience in cross-disciplinary art curation, space operations, and large-scale project execution. He has repeatedly undertaken projects under the Ministry of Culture’s "National Culture and Technology Elevation Program" (2012, 2014, 2025) and led his team to win multiple awards related to the cultural and creative industries in Beijing and Chaoyang District.

Serving as the Chief Researcher for the 2025 National Social Science Fund Art Project Research on Multimodal Intelligent Interactive Immersive Color Systems and Art Therapy Innovation, his research focuses on immersive perceptual systems, real-time interactive art, and the reconstruction of bodily experience within digital media environments.

In Salome.exe, Li serves as the Artistic Director and Overall System Design Coordinator. He is responsible for the cross-media structure, immersive spatial logic, and the overall construction of the live generation mechanism, driving the formation of a unified live art language among the theater, sound, visual, and perceptual systems.


今日數字美術館創始人,中山大學虛擬世界研究中心研究員,香港雙清學術出版社藝術期刊專家審稿人,江西財經大學虛擬現實(VR)現代產業學院教授。長期從事沉浸式藝術、數字視覺文化與跨媒介現場藝術研究,持續推動藝術、科技與公共文化空間之間的融合實踐。

曾策劃與主持百餘場國內外當代藝術展覽及文化項目,具有豐富的跨領域藝術策劃、空間運營與大型項目執行經驗。多次承擔文化部「國家文化科技提升計劃項目」(2012、2014、2025),並帶領團隊獲得北京市及朝陽區文化創意產業相關獎項。

作為2025年國家社科基金藝術學重點項目《多模態智能交互沉浸式色彩系統與藝術療愈創新研究》首席研究員,其研究重點聚焦沉浸式感知系統、實時交互藝術與數字媒介環境中的身體經驗重構。

在《Salome.exe》中,李懷驥擔任藝術總監與整體系統設計統籌,負責作品的跨媒介結構、沉浸式空間邏輯與現場生成機制的整體構建,推動項目在劇場、聲音、視覺與感知系統之間形成統一的現場藝術語言。

Li Rong

Cross-media Artist · Researcher

Cross-media Art Digital Perception Cybernetic Aesthetics Real-time Generative Logic Digital Art Museum Systems Digital Sublime Algorithmic Contingency Structural Rationality

Li Rong has long been dedicated to research in cross-media art, digital perception, and cybernetic aesthetics. His creative practice unfolds around the concepts of the "Digital Sublime," "Algorithmic Contingency," and "Structural Rationality," focusing on the dynamic relationship among technological systems, perceptual experience, and bodily consciousness. His works emphasize the tension between order and disequilibrium, as well as cybernetic control and perceptual oscillation, while continuously exploring the potential applications of real-time generative structures within live performance arts.

In addition to his artistic creation, Li has long participated in research and practice at the intersection of technology and the humanities. He was deeply involved in two major projects under the Ministry of Culture’s "National Culture and Technology Elevation Program": Research and Demonstration of Public Service Platform for Digital Art Museums (2012) and Key Technology R&D and Application of Service Platform for Smart Art Museums (2014). This relevant research and practice contributed to the technological research and public service infrastructure construction of China’s early digital art museum systems, establishing a systematic methodological foundation for his subsequent cross-media art creations.

In Salome.exe, Li primarily participates in the cross-media structural research and real-time generative logic design of the work. He is responsible for constructing the relationships among the live sound, visual, and behavioral systems, allowing the piece to form a dynamic live structure at the perceptual level that mediates between order and randomness.


長期從事跨媒介藝術、數字感知與控制論美學研究,其創作實踐圍繞「數位化崇高」、「演算法偶然性」與「結構理性」展開,關注技術系統、感知經驗與身體意識之間的動態關係。作品強調秩序與失衡、系統控制與感知震盪之間的張力,並持續探索即時生成結構在現場藝術中的應用可能。

除藝術創作外,李戎亦長期參與科技與人文交叉領域的研究實踐,深度參與文化部「國家文化科技提升計劃」兩項重要課題:《數字美術館公共服務平台研究與示範》(2012)與《智慧美術館服務系統平台關鍵技術研发與應用》(2014)。相關研究實踐曾參與推動中國早期數字美術館體系的技術研究與公共服務結構建設,並為其後續跨媒介藝術創作建立了系統化的方法論基礎。

在《Salome.exe》中,李戎主要參與作品的跨媒介結構研究與即時生成邏輯設計,負責現場中聲音、視覺與行為系統之間的關係構建,使作品在感知層面形成介於秩序與隨機之間的動態現場結構。

01 · Engine

Qimen–Effort Engine

奇門力效 · 運行系統

Enter any date and hour. The engine casts a Qimen chart and maps each palace to a five-voice Effort chord — generating a complete choreographic score for that moment in time.

輸入任意日期與時辰,系統即時起局並將每一宮映射為五聲部力效和弦,生成該時刻的完整身體譜面。

Interactive · Public

02 · Matrix

64-Grid Overlay Matrix

六十四格叠加矩陣

An eight-by-eight grid mapping every Effort-to-Effort transition. Each cell describes the in-between quality — the state in which one force is in the act of becoming another.

八乘八矩陣,描繪每一對力效之間的過渡質感——一種力正在變成另一種力的中間態。

Reference · Research

03 · Specification

System Specification

系統規格文件

The full technical specification of the Qimen–Effort mapping: architecture, interface schema, palace-to-chord logic, volume and duration rules, and calibration notes.

奇門力效映射的完整技術規格:系統架構、接口 Schema、宮位和弦邏輯、音量時值規則與校準說明。

Technical · Documentation